Tampilkan postingan dengan label Oregon. Tampilkan semua postingan
Tampilkan postingan dengan label Oregon. Tampilkan semua postingan

Selasa, 07 Agustus 2018

SCS On The Road: Gamescom 2018

The biggest European gaming event is coming! We'll be there for you for the whole duration of Gamescom 2018, from 21st to 25th of August, 2018.

Last year's Gamescom was our first experience in the role of an exhibitor. We were happy to see long queues lining up to experience our sim rigs, even though we had our SCS Sim Trailer placed out in the scorching sun. (Take a throwback-look at a short report of Gamescom 2017)


We have decided to move our show under the roof, to a more visible location that would be more comfortable for our visitors and fans. We've partnered with our friends - German distributors of our truck sims Astragon Entertainment GmbH - to build a combined expo booth showing our trucks sims next to their catalog of games. Of course, we will be there in full force - a real truck with our SCS Sim Trailer attached. You will find us in the center of Hall 8.

We plan to show new stuff coming to both American Truck Simulator and Euro Truck Simulator 2, so if you make it to Cologne, you can look forward to driving on some of the all-new roads. ;)

We would also like to invite press and all creators who make videos, stream, write reviews or publish articles dedicated to sim and driving games - we'll be happy to welcome you at our VIP meeting point!

Send a short email message (preferably written in English) with some info about you and your profiles, channels etc. along with the purpose of your visit to ontheroad@scssoft.com to let our SCS On the Road team know you'll be there and are interested in talking to our team. We'll do our best to reserve our time for you.

Jumat, 13 Juli 2018

Wood production chain

As our games mature and as our team grows to be able to focus on multiple projects and features of our games, we also pay more attention to the production chains and local industries within the game world. It is actually not a small task to bring in enough new types of cargo and facilities to populate the economy enough to achieve variety as well as to keep healthy supply and demand balance. We take it as a longer-term ambition, but the goal is definitely for our deliveries to make more sense in players' eyes - we will be gradually moving away from the concept of random cargoes headed from a generic point A to a generic point B.

With Oregon, we are paying special attention to the woodworking logistic chain. It's an interesting and characteristic part of Oregon's economy, and it will be a fun addition to the gameplay. Timber, lumber, and products made of wood will give us a nice reason to journey to rural as well as urban areas of the state and beyond, with cargoes that originated as trees in a forest.

We have already shown you several related screenshots and even some video footage depicting elements of the wood production chain. Today we want to share with you a few more detailed shots of Oregon woodworking facilities under construction for the upcoming American Truck Simulator DLC. As you can see, there will be busy logging sites, dusty sawmills, a furniture factory as well as new building sites.

Selasa, 03 Juli 2018

ATS: Oregon Video Coverage

Just as we did with the videos of revisiting northern Germany in ETS2, today we'd like to bring you also the in-game footage of Oregon, which we've shown during our second live developer stream on Steam last week. (If you would like to watch the recording of the whole stream you can do it here.)

Please bear in mind that these videos are straight from our development labs and that the content shown is still very much "work in progress."


Jumat, 01 Juni 2018

Natural beauty of Oregon

Welcome to the next episode of our popular series, revealing details of the upcoming Oregon map expansion for American Truck Simulator. Today we will focus on natural surroundings. Our interpretation of the natural beauty of the states is an essential part of our development focus.


Our programmers are always improving the tools available to our map designers. Our system for intelligent creation of rock formations has been further refined, so the map team has now even more toys at their disposal to play with.


Forest industry is one of the key building blogs of Oregon economy and transportation. We want to take our players deeper into the forests, showing things in closer detail. That is why new detailed models of lower and higher forest vegetation are created. We also added wetlands and swamps together with lush meadows full of blooming wildflowers. Several unique representatives of Oregon flora have also been identified. For example, we have created a brand new thundercloud flowering plum tree for some of the urban areas.





In addition to living trees and flowers, the Oregon DLC will also feature wilted forest remains and dry trees to replicate realistically look locations. On the coasts, we can even hint at natural alluviums formed by branches and other vegetation remnants.

Oregon DLC related articles
Something's cooking, Which way to go? Beaver knows!, Meanwhile in OregonScenic road 101, Truck Stops

Jumat, 11 Mei 2018

Oregon: Truck Stops

Recently, we've shown you places you can see on your drives across the ATS Oregon DLC. Today we will bring you a visual appetizer of the places where you can stop, refuel your truck, relax for a while, or stay overnight before continuing your long journey. There are some quite notorious truck stops in development...



... easily recognizable as unique landmarks. Some other are more versatile, in the style of typical Oregon architecture. On the first four screenshots, you can see our conception of the famous Biggs Junction.




Oregon DLC related articles
Something's cooking, Which way to go? Beaver knows!, Meanwhile in OregonScenic road 101

Selasa, 24 April 2018

Oregon: Scenic road 101

US Route 101 will continue further north from California (part of core American Truck Simulator game) up through the new Oregon map expansion. When the new DLC is complete, the road will start in Los Angeles and end in Astoria. For now, at least - you will have to wait until we release Washington state DLC for the full length of US 101 ;). The section depicted on screenshots below covers the area between Eureka and Crescent City.


This scenic coastal road is known for many landmarks, vistas, beaches or renowned rest stops. Of course, some of them have been transferred to our truck universe. Parts of our virtual rendering of this legendary route are still in development, but you can already see that the result should be worth the effort.





Oregon DLC related articles
Something's cooking, Which way to go? Beaver knows!, Meanwhile in Oregon

Kamis, 08 Maret 2018

Meanwhile in Oregon

A new map region usually means, among other things, some new industries inspired by typical real facilities identified by our location scouts. Today we want to share a few work-in-progress images from American Truck Simulator: Oregon map expansion development. They are depicting one of the new industrial prefabs we're working on: a shipyard.


Oregon related articles:
Something's cooking
Which way to go? Beaver knows!

Kamis, 01 Februari 2018

Which way to go? Beaver knows!

It's been two years since the release of American Truck Simulator. These were very hectic and demanding times for our development team but gave us all a lot of joy, too. Over the development of the game, the dedicated ATS team size has grown from the starting brave four to almost forty people at this moment. And we keep on growing, as we are acutely aware that we need to produce more content and more features at a quicker pace.

Our latest addition to ATS universe - the New Mexico map expansion - won the hearts of our players and has been critically acclaimed by both media and the community. We're extremely grateful for it, it gives us the energy to do our job the best we can and the desire to surpass ourselves and push the boundaries further.

We posted a few photo-hints in our previous teaser blog post to start your imagination. It's time to lift the veil now and show you the next step in ATS world development. There are several possible and logical directions... East? Or North? Can it be Northeast? Rest assured that serious research and pre-production is happening in all these directions, but for actual production, the winner is North! Ladies and gentlemen, please welcome to ... Oregon!


Oregon, the Beaver State, will be the new addition. Depicting the very diverse environments across Northern America is always an exciting challenge for us. Oregon's nature surpasses everything we've encountered so far. Extensive deep forests, dense shrublands, deep calm lakes, wide rivers, steep mountain ranges, volcanoes, high desert and the Pacific Ocean's coastline. All stacked onto territory just a little larger than the United Kingdom!




Natural diversity is, of course, reflected in demographics and industry. You can look forward to the in-game economy being extended by the local industry corresponding to the reality of Oregon, like traditional wood harvesting and processing at sawmills followed with paper mills and furniture industry. We have not forgotten about other industry like technologically advanced Silicon Forest and other manufacturing centers.


Make sure to follow our blog, we'll publish a series which introduces our newest map expansion Oregon and bring interesting news from development.




Articles related to Oregon:
Something's cooking

Jumat, 19 Januari 2018

Something's cooking

It’s only been a few weeks since our last release, but many of you are wondering and guessing, what does the future hold? What are we doing now? When will we add something new to our games?

Well, as you know, we don't publish any "road plan" or "release hopes" type articles. We simply don't like promises, until we’re sure that we’ll be able to deliver. And as much as we’re certain that 2018 will be a great year, we don't have anything ready... yet.

But if you really want some news at least - check these out! Any ideas what it is and where it belongs?