Tampilkan postingan dengan label Beta. Tampilkan semua postingan
Tampilkan postingan dengan label Beta. Tampilkan semua postingan

Jumat, 10 Agustus 2018

Euro Truck Simulator 2 Update 1.32 Open Beta

Open Beta of Euro Truck Simulator 2 Update 1.32 is now available as a preview of things to come. We will launch the open beta for the upcoming ATS update soon, too, once we are done fixing the first wave of reported problems from this beta.

IMPORTANT: Due to the scope and scale of the major changes to the game, in order to get as much feedback as possible, we are sharing this open beta with the community earlier than usual in the development cycle. There are still minor known issues that we are working on, and there may be even bigger bugs hidden there that we hope you will help us discover. If you think that the risk and possibly frustration with an unstable and unpolished beta is worth it for you, make sure to back up your player profile to have a safe way to come back to 1.31 in case you get tired of testing. Many mods may have got broken due to extensive data format and logic changes. An early open beta gives the mod authors a chance to start making the necessary changes already, but for testing at this moment, you may need to switch most mods off just to get things working.

With the disclaimer out of the way, finally, let's focus on the positives. If you thought 1.31 was big (we did), 1.32 is huge with its truckload of new content!


The first major addition is trailer ownership. A dedicated cross-disciplined team worked on this feature for more than a year, and we believe that the result will be a welcome addition to our games. Now trailers can be bought, tuned, painted and used by both you and your company drivers. So don't be surprised if you don't find a trailer in the garage you left it in. One of your employees might have taken it for a ride - that is if you didn't lock the said trailer to limit it only for yourself.



While working on this feature, the vehicle team also discarded and recreated several of the old box trailers and adjusted the rest for trailer ownership. B-double trailers made it to the game - but their usage is limited only for specific regions. This game update is by far not our final word on trailer ownership, there are still several more classes of trailers that we need to revisit and adjust. It will take us several months of hard work to complete, but we did not want to let you wait for a game update this long.


With trailer ownership and the need to add more "icons" to access new functionality through the game's central "desktop" main menu, we decided to reorganize this central game user interface screen. You will no doubt notice that there are now two larger widgets on the right side of the screen instead of three smaller ones.



UI changes and additions did not stop there. We have created new screens for trailer management and several existing company management screens had to be changed to handle the new feature. While we were at it, we have reviewed how our user interface code works with color gradients in sRGB color space and decided to recalibrate it, improving font clarity and color perception. We hope that these changes and the number of trailer tuning options will please everyone.



The second big news is the start of the rebuilding effort of the old parts of ETS2 game world. It will take us considerable time to overhaul all the areas in need, but the first step has been taken. The road network in northern part of Germany has been torn out and replaced, and all German cities received a facelift. In fact, four German cities have been razed and built again from scratch.

Let's review the catalogue of other additions and changes. The new ETS2 update finally brings Scania 2016 to AI traffic, you will also be transporting them shiny new to truck dealers from the factory in Södertälje. The trucks in AI traffic now feature trailer cables, with the option to turn them off for performance reasons.



Euro Truck Simulator 2 lighting has been readjusted and brought in sync with day/night cycle system in American Truck Simulator. New skyboxes are coming and yet more are planned, to increase the variety of environment and weather.


The programmers have made several changes to code and data related to rendering speed, and we see nice framerate improvements in some scenarios. But your experience may vary, and we are interested in your feedback on any noticeable fps improvement or change.

We continue to reflect some of the changes and events in the real world, and the speed limit in France was dropped to 80 KPH on some roads. And lastly, one of the small wishlist items – automatic parking brake is now disabled by default; so those who like this function need to turn it back on in-game options.


So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, and kinks. This time more than ever, due to the sheer size of the update. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.32 public beta. No password required.


CHANGELOG:
  • Trailer ownership (read more)
  • Major UI changes (Main menu, Company Management screens, Dealerships, etc.) 
  • Job filters redesign
  • Some of the old trailers discarded and redesigned
  • Scania 2016 added to AI traffic
  • B-double type trailers added
  • Updated part of Germany map (read more)
  • Lighting improvements (sync with ATS)
  • Power/airlines on AI trucks added (optional)
  • Rendering speedup
  • Option for automatic parking brake - disabled by default
  • The speed limit in France dropped to 80 KPH on some roads

MOD ALERT:
  • Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!

Senin, 14 Mei 2018

ATS and ETS2 Update 1.31 Out Now!

We are happy to give you official new updates for both our flagship truck sims, at last. Testing of this update wave took us longer than we had hoped, both internal tests and the open beta revealed a lot of areas requiring our attention before we could call the update done. There's quite a lot of new content and functionality for both games there, and we have run into some unexpected problems when things refused to work together.


Thumbs up to everyone who participated in the beta (for both of our games) and sent us his opinion and reported any issues. We would like to express our sincere thanks for all your help, bug reports, and general feedback, they were even more important and helpful than usual. After over a month full of testing, bug fixing, (and sometimes yelling and panicking), we're finally there. Update 1.31 is out for both of our games!

You can find the long and dry list of changes and additions below, but for those of you preferring moving pictures to written words, here is a very nice overview of the major changes in the 1.31 update courtesy of Squirrel's YouTube channel:



CHANGELOG - MAIN FEATURES:

  • Power/air lines between truck and trailer(s) (read more)
  • More realistic mirror rendering (head position-based FOV)

ATS only:
  • New road through Yosemite added - CA-120 (read more)
  • New trailers (bottom dumpers)

ETS2 only:
  • Random road events
  • 8x4 Scania R and S truck chassis
  • New routes for Special Transport DLC missions (read more)
  • Mighty Griffin DLC aftermarket tuning parts for next-gen Scania S & R (read more)


MINOR CHANGES:

  • Job selection screens have new filter and cargo search elements
  • Parking brake automatically ON after truck spawn (g_park_brake_init)
  • Screenshot name format now based on date and time
  • Increased precision trip data (dashboard computer display)
  • Fixed torque converter locking
  • Fixed damaged predefined trucks in dealers and quick jobs
  • Fixed trailer damage reporting
  • Fixed HDR interpolation

ETS2 only:
  • UK trailers no longer have a different license plate from the lorry
  • Faster gear shifting for new Opticruise transmissions
  • Fixed/updated license plates in various countries (Belgian, Norwegian, Polish, Czech)


TOOLS/ MOD:

  • New terrain brushes in the map editor
  • Dropped support of very old maps (pre ver. 4.38)
  • Mirror_data
  • A trailer can be registered as standalone or not 
  • Variable shift length
  • Truck dealer trucks are not in a single file/list anymore, the game reads all files/units in the given directory, making things friendlier for mods to coexist
  • Steerable wheel independent on wheel model 
  • Dropped support for old attributes

Make sure to OPT OUT of beta branches now and your game will be automatically updated on Steam. For the legacy non-Steam edition of ETS2, the update should be ready in a few days. Enjoy!

Related articles:
American Truck Simulator Update 1.31 Open Beta
Euro Truck Simulator 2 Update 1.31 Open Beta

Jumat, 20 April 2018

Euro Truck Simulator 2 Update 1.31 Open Beta

Update 1.31 for Euro Truck Simulator 2 shares all the new functionality with the same-generation update of ATS, but there are some differences too, and it took us a few more days of internal testing to get it ready for an Open Beta test.


As we have already mentioned when launching ATS 1.31 Open Beta, trailer cables are one of the new shared visible simulation additions. We also have new mirror rendering code, providing more accurate mirrors view, closer to what a real truck driver can see. In addition, there are two main features that ETS2 gets in this update. First, long-awaited random road events finally made it to Europe! There are dozens of them, from the usual minor crashes to the big accidents like burn out vehicles and the emergency landing of small planes. Plus, a small surprise which we kept under the lid till the cable reveal blog post - 8x4 chassis for Next-Gen Scania R and S!


As for smaller changes, 1.31 brings some of the wish list items like a new filter option for job and cargo search, as well as better precision of trip data for dashboard computer. Also when you reload/restart the game or if the gameplay repositions your vehicle to a new place, and you "spawn" in your truck, the parking brake will be automatically set to ON, so that the vehicle may never start moving on its own unintentionally. Besides those additions and a few more fixes, we also updated license plates for various countries. In relation to that, UK trailers are not a standalone vehicle for license plates anymore.


There are also some changes in the tools and mods category. We're currently in the middle of a massive technology change in how our map designers apply textures, materials, and vegetation to road segments. Of course, this will also apply to the mod creators going forward. Historically, we have used a concept of "stamps" with pre-designed patterns to conserve memory and disk space, but we're abandoning this approach, and letting the map designers just "paint" surface properties with a "brush." This will bring more freedom and flexibility to map design; it should make the work more effective when a map designer is in need of a particular terrain feature. For the time being though, it means that map mods will have to be re-touched and re-saved with the new system, so things will need to settle down until everybody catches up. With the cleanup of map import code, we've also dropped support for very old (pre-4.38 format) maps so mods that are no longer maintained (were last saved as of Feb 2017) cannot be loaded in the current version of the game. We hope that this isn't really an issue for any mods in current use.


So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version so you may encounter bugs, instability, and kinks. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on the Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.31 public beta. No password required.


MAIN FEATURES:
  • Power/air lines between truck and trailer(s)
  • Improved mirror rendering (head position-based FOV, properly curved mirrors)
  • Random road events
  • 8x4 Scania R and S truck chassis
  • New routes for Special Transport DLC missions (read more)
  • Mighty Griffin DLC aftermarket tuning parts for next-gen Scania S & R (read more)

MINOR CHANGES:
  • Job selection screens have new filter and cargo search elements.
  • UK trailers are not a standalone vehicle for license plates anymore
  • Parking brake automatically ON after truck spawn (g_park_brake_init)
  • Screenshot name format now based on date and time
  • Increased precision trip data (dashboard computer display)
  • Faster gear shifting for new opticruise transmissions
  • Fixed/updated LP in various countries (Belgian, Norway, Polish, Czech)
  • Fixed torque converter locking
  • Fixed damaged predefined trucks in dealers and quick jobs
  • Fixed trailer damage reporting
  • Fixed HDR interpolation

TOOLS/ MOD:
  • New terrain brushes in the map editor
  • Dropped support of the old maps (pre 4.38, due to brushes)
  • Mirror_data
  • A trailer could be registered as standalone or not 
  • Variable shift length
  • Truck dealer trucks are not on the list anymore, the game reads all units in given directory 
  • Steerable wheel independent on wheel model 
  • Dropped support for old attributes

Jumat, 13 April 2018

American Truck Simulator Update 1.31 Open Beta

We are making American Truck Simulator Update 1.31 accessible in Open Beta form today. We are starting a little rough this time, with several known issues, but at the same time, we are eager to collect feedback and reports already to help us finalize this update ASAP. Open Beta 1.31 for ETS2 should follow in a matter of a few days.


This update brings a mix of new things in many areas of our games. For those of you focused on truck realism, there are simulated trailer cables (with different visibility options) and improved mirror functionality. Explorers taking the CA120 into Yosemite National Park right away - be advised that in National Parks there are some regulations about commercial trucking. And finally, there are also new bottom dumper trailers coming in three versions.


There are also some smaller changes; 1.31 brings a few items from players' wish lists. We are introducing a new filter option for job and cargo search, or better precision of trip data for dashboard computer. As always, we have applied a ton of various fixes and tweaks. There is also one noteworthy change - from now on, when you reload/restart the game or if the gameplay repositions your vehicle to a new place, and you "spawn" in your truck, the parking brake will be always automatically set to ON, so that the vehicle may never start moving on its own unintentionally.


There are also some changes in tools and mods category. We are currently in the middle of a massive tech change in how our map designers apply textures, materials, and vegetation to road segments. Of course, this will also apply to the mod creators going forward. Historically, we have used a concept of "stamps" with pre-designed patterns to conserve memory and disk space, but we are abandoning this approach, and letting the map designers just "paint" surface properties with a "brush." This will bring more freedom and flexibility to map design; it should make the work more effective when a map designer is in need of a particular terrain feature. For the time being though, it means that map mods will have to be re-touched and re-saved with the new system, so things will need to settle down until everybody catches up. With the cleanup of map import code, we have also dropped support for very old (pre-4.38 format) maps so mods that are no longer maintained (were last saved as of Feb 2017) cannot be loaded in the current version of the game. We hope that this is not really an issue for any mods in current use.

Anyway - enjoy all the new additions, but please remember: It's only an open beta, not a stable public version so you may encounter bugs, instability, and kinks. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on the American Truck Simulator → Properties → Betas tab → public_beta → 1.31 public beta. No password required.

MAIN FEATURES:

  • Power/air lines between truck and trailer(s)
  • Improved mirror rendering (head position-based FOV, properly curved mirrors)
  • New road through Yosemite added (CA-120)
  • New trailers (bottom dumpers)


MINOR CHANGES:

  • Job selection screens have new filter and cargo search elements (will be added later)
  • Parking brake automatically ON after truck spawn (g_park_brake_init)
  • Screenshot name format now based on date and time
  • Increased precision trip data (dashboard computer display)
  • Fixed torque converter locking
  • Fixed damaged predefined trucks in dealers and quick jobs
  • Fixed trailer damage reporting
  • Fixed HDR interpolation


TOOLS/ MOD:

  • New terrain brushes in the map editor
  • Dropped support of the old maps (pre 4.38, due to brushes)
  • Mirror_data
  • A trailer could be registered as standalone or not 
  • Variable shift length
  • Truck dealer trucks are not on the list anymore, the game reads all units in given directory 
  • Steerable wheel independent on wheel model 
  • Dropped support for old attributes

Kamis, 17 Agustus 2017

ETS2 and ATS update 1.28 has arrived!

We want to thank everyone who participated in the open betas for their feedback. We are truly grateful for your time and dedication.

After several weeks of thorough testing and bug fixing, the open beta is finally over today, and we are here to release live 1.28 update for everyone. Thank you for your patience, we hope that you will enjoy this update as much as the previous ones. 

Here is the list of major changes and added features in this update:

MAIN FEATURES


  • Doubles

We introduced doubles in this update into Euro Truck Simulator 2 across Scandinavia where they are allowed and doubles into American Truck Simulator with the addition of triples and Rocky Mountain doubles in the state of Nevada where they are legal.

  • Background screen options

This feature, admittedly mostly cosmetic, is a neat break of monotony when coming back to the game's main menu. As the options for alternate background scenes will grow over time, there will be more choice for you to picking a unique atmosphere that matches your style.

  • Changed light look on the player and AI vehicles

Light flares are a great change that sharpened the game's look quite a bit, as such, they have earned their own dedicated blog post.

  • DAF XF 2017 Facelift

We have added facelifted version of DAF XF Euro 6 as a free update for everyone!


MINOR CHANGES


  • Auxiliary brakes system support (engine brake and retarder in one control element)
  • Fixed licence plate change in states/countries where no city formats exist
  • Fixed brake vs parking brake behavior
  • Fixed tire noise of silent tires
  • Retarder improvement (better cruise control behavior, no braking with throttle, icon when moving only)
  • Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events
  • Added three more steering wheel designs into Steering Creations DLC
Your games will be automatically updated on Steam (make sure to opt OUT of beta branches now!). For the legacy non-Steam edition of ETS2, an update should be ready in a few days. Enjoy!

Related:

Selasa, 07 Maret 2017

Euro Truck Simulator 2 Update 1.27 Open Beta


Today is the day to start 1.27 Update Open Beta. It took us a bit more time than we anticipated to get the release prepared; we have been busy addressing problems reported during ATS Open Beta. Most of them would also be manifested in the ETS 2 builds, and it makes little sense to release anything with known issues.

No need to write about the Liftable Trailer Axles once again, but if you've missed it, you can find our previous mention about it here.

The fans who have already experimented with ATS Update Open Beta would of course already know about the differential lock that's coming with this wave of updates. This feature allows you to lock/unlock the differentials on the truck's wheels, to avoid wheelspin. It becomes quite handy in situations where you're hauling some really heavy cargo on an uneven road or unstable ground. The difference with differential lock on is very obvious and can save your day. We were testing it with really heavy trailers on dirty roads from the bottom of the biggest mines to the top.

This new feature is by default set to hotkey V, but keep in mind that you can turn differential lock on only when the truck is not moving fast.


For ETS2 specifically, the new version updates one element that brings the game in sync with ATS - cop cars in traffic. Police cars have unique looks for each country. It's not about just changing the colors or a texture on the same car model. We've created specific car models which we consider typical or representative for each country. They can give you fines, but they can do it only in the state where their jurisdiction belongs. So, if they happen to be lured outside of their homeland to another country, they can't take any of your hard-earned money anymore. But still, better take your feet off the pedals and obey the traffic law, because there are new sheriffs in towns!



Enough chit-chat? Ok. Here comes the full list of changes:

MAIN FEATURES

  • Country Specific Police Cars AI
  • Trailer Liftable Axles
  • Differential Lock
  • Adaptive transmission modes (power, normal, eco)
  • Improved engine simulation model (friction, braking, consumption)
  • Transmission input shaft simulation (double clutch)

MINOR CHANGES

  • Volvo with Allison gearbox can shift up over 4 gear.
  • Air pressure simulation improved (pressure buildup, cut-off sound, application pressure)
  • Coin sound tweaked.
  • FOV range increased to 40-120 degrees in adjuster.
  • Engine brakes set to 3 positions (as most current truck have). For one-key-hold control you can still use full strength.
  • If engine brake toggle input is not assigned, increase/decrease engine brake inputs work similar to retarder (in range from 0 to maximum)
  • Multiple fueling points on gas stations
  • g_force_economy_reset flag is disabled after economy reset.

MODDING INFO

  • Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
  • All pressure unit set consistently to bars (data, animation, dashboard ui).
  • Nominal air_tank_pressure value added to chassis data.
  • Changed interior animations: all air, oil and brake pressure (gauges, indicators)
  • New interior animation: trailer axle lift (indicator), differential lock (button, indicator)
  • New engine data: resistance_torque (measured at 2000rpm)
  • Coin sound made moddable in the same way as other sounds (through ogg file).

WORLD OF TRUCKS

  • Connecting DLC's owned by the player to his World of Truck account to make the content available for all World of Trucks features.

During open betas, we are operating a dedicated alternate site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also check our modding wiki too to get details pertaining to mods for the game.

If you wish to participate in the open beta, you can find this version in public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.27 public beta. No password required.

Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know on our forum. We appreciate all your feedback immensely.

Rabu, 01 Maret 2017

American Truck Simulator Update 1.6 Open Beta

We are ready to start public testing of a new Update for ATS today. ETS2 Open Beta should follow later this week.

After rescaling the ATS world in 1.5, we have focused on driver experience improvements in this update. 


We have already mentioned liftable trailer axles in a previous blog post. Weigh station pass device is another little "cabin toy" that's a part of a trucker's life, so we felt that it should be brought into the game.

This update also improves simulation of a vehicle's engine internals. There is more attention now on varying performance of different configurations, we have enhanced adaptive transmission modes, and also added the differential lock, which may be handy on uneven surfaces. Additional improvements to vehicle behavior include air brake simulation tweaks, also engine brake input in certain situations has been changed. We have also increased the range of available FOVs for multi-monitor setups.

About the weigh station pass device:

The box is mounted on the windshield of the truck. In the game, it works the same way as the weigh station functionality that's a part of the on-screen Advisor "widget." For players who prefer to switch off all user interface elements to get a more immersive experience, they will now have the visual cue to know whether they need to either complete the weight check or whether they can bypass it.


List of features included in ATS Update 1.6:

MAIN FEATURES

  • Weigh station pass device
  • Trailer liftable axles
  • Differential lock
  • Adaptive transmission modes (power, normal, eco)
  • Improved engine simulation model (friction, braking, consumption)

MINOR CHANGES
  • Air pressure simulation improved (pressure buildup, cut-off sound, application pressure), working air pressure values fixed
  • Transmission input shaft simulation (double clutch)
  • Coin sound tweaked
  • Field Of View (FOV) range increased to 40-120 degrees in adjuster
  • If engine brake toggle input is not assigned, increase/decrease engine brake input work similar to retarder (in range from 0 to maximum)
  • Tuned wheel noise to be more noticeable with loud engines
  • Multiple fueling points on gas stations
  • g_force_economy_reset flag is disabled after economy reset

    MOD
    • Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories
    • All pressure unit set consistently to bars (data, animation, dashboard UI)
    • Nominal air_tank_pressure value added to chassis data
    • Changed interior animations: all air, oil and brake pressure (gauges, indicators)
    • New interior animation: trailer axle lift (indicator), differential lock (button, indicator)
    • New engine data: resistance_torque (measured at 2000 rpm)
    • Coin sound made moddable in the same way as other sounds (through .ogg file)

    WORLD OF TRUCKS

    • Connecting DLC's owned by the player to his  World of Truck account to make the content available for all World of Trucks features.

    During open betas, there is a dedicated beta site for WoTr, which is used to safely test all new features, please visit World of Trucks Open Beta web for more information. Also check our modding wiki too to get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.6 public beta. No password required.

    Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know on our forums. We appreciate all your feedback immensely.

    Jumat, 24 Februari 2017

    Liftable Trailer Axles

    We're almost there to release the open betas of the next wave of updates for both Euro Truck Simulator 2 and American Truck Simulator. Let's keep our fingers crossed that we iron out the last few known glitches so that we are able to release the open betas next week.

    Today we'd like to tease you a little with a glimpse on one of the new features - the implementation of liftable axles for trailers.


    This feature was requested by the fan community for quite a while, we're glad to bring it to life for all players looking forward to improvements in simulation fidelity. Lifting a trailer axle allows you to spread the weight among the trailer's wheels to optimize fuel consumption, limit tire wear, or adjust the trailer's maneuverability while turning or reversing. As there was no default hotkey or controller key assigned for this feature as of yet, and we do not want to break players' existing configs, please remember to set this function under any key in the Key & Buttons options.


    Stay tuned for more feature reveals as we wrap up the work on the updates. The full change log will of course come along with the actual releases.