As you may have noticed if you're following our Instagram and Twitter profiles, a small team of our colleagues, along with our CEO Pavel Šebor, participated at a special "marketplace for developers" event last weekend. The organizer's stated purpose was to facilitate informal developer-to-developer dialogue and offer a place where companies from a wide range of IT industry can meet with skilled programmers, freelancers, developers, and university graduates.
We are always looking for new talent, in fact, we are now making more room for it! We are in the process of fitting out a new place for SCS Software now, with some 1,700 square meters of office space. This is going to be a huge leap for us again, as we are planning to grow the team to over 100 people. We are well aware that our fans want us to do more for them - to improve and expand the games at a faster rate - so clearly we need to grow even more to have a chance to pursue all these opportunities.
We prepared a small programmer-oriented quiz for the visitors of our booth ("How fast can you sort an array of floats?" - you can refer to this Wiki page if you are into algorithms). David, the lucky (and smart!) winner of our little contest has stopped by today to pick up his prize, an MSI Nvidia GTX 1060 graphics card, plus some goodies from SCS Software's recently opened e-shop.
We'd like to thank all visitors who stopped by to have a chat with us and to try our games. Big thanks also belong to the organizers of this event, and to Czech Technical University in Prague, which hosted the event. It is always an inspiring experience to show our games to the public. This event was in no way focused only on game industry, but we were pleasantly surprised to meet so many people who knew our games and were active players even among the hundreds of participants looking for all kinds of jobs in general IT industry.
We are always looking for new talent, in fact, we are now making more room for it! We are in the process of fitting out a new place for SCS Software now, with some 1,700 square meters of office space. This is going to be a huge leap for us again, as we are planning to grow the team to over 100 people. We are well aware that our fans want us to do more for them - to improve and expand the games at a faster rate - so clearly we need to grow even more to have a chance to pursue all these opportunities.
We prepared a small programmer-oriented quiz for the visitors of our booth ("How fast can you sort an array of floats?" - you can refer to this Wiki page if you are into algorithms). David, the lucky (and smart!) winner of our little contest has stopped by today to pick up his prize, an MSI Nvidia GTX 1060 graphics card, plus some goodies from SCS Software's recently opened e-shop.
We'd like to thank all visitors who stopped by to have a chat with us and to try our games. Big thanks also belong to the organizers of this event, and to Czech Technical University in Prague, which hosted the event. It is always an inspiring experience to show our games to the public. This event was in no way focused only on game industry, but we were pleasantly surprised to meet so many people who knew our games and were active players even among the hundreds of participants looking for all kinds of jobs in general IT industry.
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